What is Doctor Who CLUE?
Doctor Who CLUE is a board game very similar the original Parker Brothers classic detective game, CLUE, but different. The object of the game is the same; determine who, where, and with what weapon before your opponents. But then you get into all kinds of “wibbly wobbly… time-y wimey… stuff” that is the hallmark of anything connected with Doctor Who.
You get to play as your favorite character, Amy & Rory Pond, Strax, Clara, Jenny, River Song or Madame Vastra, moving them around the game board on a search through the Universe to rescue The Doctor. Just remember, each of you are suspects. Reveal who among you, the Daleks conditioned and mind-controlled into misleading the Doctor, what powerful weapon was used in the crime, and where The Doctor has been taken in the kidnapping, thereby saving him from the Daleks!
What’s in the Doctor Who CLUE box?
Doctor Who CLUE 3
- 6 Kidnapping Suspects. Each player will choose to be on of the following kidnapping suspects : Amy & Rory, Commander Strax, Madame Vastra, Clara Oswald, Jenny, or River Song.
- 6 Personality Cards. Personal ability cards give each player a super power that can be used once at anytime to work outside the normal rules of play.
- 6 most powerful weapons in Time and Space!
- Vortex Manipulator
- Sonic Screwdriver
- Hallucinogenic Lipstick
- The Moment
- Strax’s Gun
- Clara Cyberman Gun
- 21 Intrigue Cards : 13 give player special abilities and 8 Pocketwatch Clocks
Doctor Who CLUE 2
- The custom Doctor Who game board
- A custom score pad
- The Top Secret Envelope
- 2 Dice
Who Can Play Doctor Who CLUE?
According to the box, 2-6 players ages 8 and up can play. You could have more players if you play as teams. It would definitely help to be a true Doctor Whovian in order to understand the significance of the locations and the weapons.
Most of the characters, weapons, and locations have been introduced during episodes of the shows involving Doctors number 9, 10, 11, and 12. So, if you are not up to date on your Doctor Who, I suggest a Doctor Who marathon weekend before playing Doctor Who CLUE. In case you just can’t wait to try the game out, the rules booklet does have pictures with names of weapons and characters you could use to get you through the game.
How to play Doctor Who CLUE
Much like classic Clue, a suspect, weapon, and location card is placed in the top-secret envelope to begin the game. The remaining cards are distributed evenly to each of the players, with any left over cards being made available to all. The players then mark off on their scorecard which cards they have in their hands and have been shown to them. Players roll the die and move their pawn to a location that they think the Doctor may have been taken to and place the character and weapon they think committed the crime at that location, as well. Upon landing at their destination, the player can then ask the player to their left if a particular character, weapon, and location was responsible for the Doctor’s disappearance. The player being questioned must then reveal one of his or her cards to prove this accusation false. If this player is unable to provide evidence, the responsibility is passed to the next player to the left and so on, until someone is able to refute the accusations.
If you prefer to stir things up a bit (very likely if you are a true Whovian), you have the option to play the game with Intrigue Cards. A player gets an Intrigue Card if he or she rolls the die and it lands on the “?” side, or if he or she lands on a “?” symbol on the board. That player must then draw an Intrigue Card, which may give you extra abilities to be used immediately or later. Of the 21 cards, only 13 give abilities to the player. The other 8, could eject the player from the game. Intrigue Cards are removed from the deck after being used, which makes it more risky and exciting as the game continues.
When a player feels confident that he or she has discovered all three components used in the disappearance of Doctor Who, that player must get their pawn back to the TARDIS and make the accusation. But use caution; If your guess is incorrect, you will be ejected from the game.